9 Temmuz 2018 Pazartesi

Links with Imperial agents


Imperial agents are murderers. They are killing machines in a 5 man link with extraordinary skills. These high infantries brings us options of 5 man links that can do almost everything at one time and still the best killers around.

Lets assume you didnt try them yet and lets make a 5man link together.



 Murder team
──────────────────────────────────────────────────
 CRANE IMPERIAL AGENT (Sensor, X Visor) MULTI Rifle, 2 Nanopulsers / Pistol, DA CCW. (0 | 52)
 CELESTIAL GUARD Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 17)
 XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)
 CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
 CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)

 1.5 SWC | 123 Points

Look at this 5 man link and think about it.

There is sensor. So you can spot the camo troopers. If you like, you can spotlight them after. And send your grenades with bs15. Almost auto hit in a range +3 plus +3spotlight bonus.

You have the mad traps. When ever you like, leave the mad traps if you prefer or bring with you for a defensive protection.


There are 3 button pushers in the list. 2 forward observers and one hacker. More over in defensive way, wip14 forward observer with flash pulse grans extra protection in aro.

Xi Zhuang has light flamethrower and crane agent has 2 nanopulsers. This is great in both defensive or offensive way.

Crane agent kills anything in close combat especially when is linked. In longer ranges he has bs16 + range modifier killing 4 burst power and even he has xvisor with that.

Boarding shotgun on celestial guard brings bs15 +6 great killing power in close range too.

Light grenade luncher in this link has bs of 15. It makes him a Pano squalo with many orders. You can try speculative grenades, especially when you get closer.



 Close quarters ARO Team
──────────────────────────────────────────────────
 CRANE IMPERIAL AGENT (Sensor, X Visor) Boarding Shotgun, 2 Nanopulsers / Pistol, DA CCW. (0 | 47)
 CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
 CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
 XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)
 CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)

 0.5 SWC | 106 Points

An other 5man link with some other duties.

You bring 3 forward observers to push buttons and Aro with incredible wip 14 +3(from link) +3 from ranges flash pulse defensive power.

And when you get closer with it, now you have bs13+6+3 bs22 hitting shotgun power in close range with Crane.

Light smoke grenade luncher in this link provides bs 18 2 burst smokes. So this 5man can really dances well with Hsien and RuiShi.

Still you have sensor and xvisor on shotgun makes it effective still till 24 inches without any negative bonus.


 Destroyers
──────────────────────────────────────────────────
 CRANE IMPERIAL AGENT Lieutenant (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54)
 CRANE IMPERIAL AGENT (Sensor, X Visor) Boarding Shotgun, 2 Nanopulsers / Pistol, DA CCW. (0 | 47)
 XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)
 CELESTIAL GUARD Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 17)
 CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)

 3.5 SWC | 151 Points

Ok. This 5 man link makes almost everything and an incredible killing machine.

Spitfire bs16 + range mod enables crane to fight with a trooper in 40 inch in cover with bs13 5 burst attack.
I already wrote the modifiers for boarding shotgun Crane. So very dangerous in close range too.

Still we have sensors and light grenade luncher to attack them with supeculative shots.

Smoke grenade luncher can help time to time, especially other troopers around which are not in the link.

Yeah. but it is expensive. One more thing to consider is since you wont be having kuangshi link, try to take a smoke launcher in every 5 man link.


Thats all for the moment. Imperial link is one of the most strong links in infinity. Enjoy it with other options.

There may be no hmg for you in the link. But there is still celestial guard sniper there for you (well.. which doesnt have a model still... ) bs 17 hitting 3 bursts is very dangerous. You can use the unit as the link leader and march with it. So boarding shotgun Crane can enjoy it.

We still wait for more models for crane and celestial guard swc box for ages. Crane boarding shotgun, celestial guard grenade luncher, sniper and especially kuangshi control device option with smoke launcher is really needed alot.

Anyways, the models in hand is fantastic. Well. Time to say goodbye. Ciao!


7 Ağustos 2017 Pazartesi

After tournament

after the tournament,  i took the first place with my imperial army. there were 8 players. here is my analysis.

first game ( imperial army 10 - shasvasti 0 ) win
scenario : biotechvore

i was thinking positive about my biotechvore list. i was right. you can check the list in the previous thread.

there was a qdrone there. with coordianted orders and then sujian, i managed to get rid of it. i found a nice spot for my sujian which he will aro all the game long from there. Crane link marched , used sensor to find out there are shrouded minelayer around. Sujian destroyed the mine in 2 turns. i tried a grenade luncher attack, which not succeeded. i coordinated move my troops to take them out of danger zone. i used a command token to make kuangshis linked. moved them away from danger zone. at the end of first turn, sophotects caught in smokes, but she is nowound inc. everything was alright.

my mate and my opponent Osman caught himself in a difficult position. there were mad traps in the mid table. sujian in combat form was in aro situation.kuansghis was a linked threat. he tried to march the troops as much as possible. he was unlucky and speculo and several troops in camo has to march together which couldnt succeed with infiltrate rolls in deployment part. he has some casualties and some troops couldt pass the danger zone. moreover his destroyer sphinx was caught with a madtrap.

i attacked with kuangshis from the left and game was already finished in second turn. i made my side missions.

second game ( imperial army 2 - haqqislam 2 ) draw
scenario : show of force

my list i was not happy at all. i wrote in previous thread. and minelayer kanren's sniffer never worked since my opponent has no camos around.

i started the game again. i opponed a box with my ninja hoping for a weapon but nothing came from box at all. e/m weapon. there was a tag but i was far away from him already. near the box there was a fiday type so i used firstly smoke coverage of celestial guard. i use zhangying to put madtraps in more advantage position.

celestial guard and kuangshis marched before my lovely major lunah had killed a lonely daylami with panzerfaust. sujian is left with only one order, he marched, killed a daylami and left without cover. that was one of my main mistakes.

my opponent spent orders to kill sujian with hmg duzenbozan and major lunah.

i started second turn using my command tokens to march forward. suntzu and his friends marched forward. i put kuangshis in nice position and attacked the scorpion king with coordinated attacks. i finally killed the maghariba guard, its pilot and 8 points standart rem. my mad traps were in nice position too.

my opponent attacked suntzu with fiday. he is killed before he opened a wound on my suntzu. he killed my ninja too with duzenbozan.

in my last turn, i was holding the main transmision thing. i covered area with mad traps. i was quite sure that i would win the game.

in the last turn of my opponent, duzenbozan hmg came and attacked suntzu and others with everything he has. in his final order, he managed to kill suntzu too.

at the end nobody was holding the transmission thing but i took more things from the boxes. we counted that i have much more casualties. so ... a draw.

third game ( imperial army 10 - yujing vanilla 0 ) win
scenario : deadly dance

my opponent was about to start the game. i realised that he has a tag and he will use order on it to march forward. i put my pieces to give aro nicely. combat form sujian, major lunah and suntzu.

my opponent started to attack with bao msv level 2 sniper. he got several attacks back and died. shinobu was in deployment zone after not succeding in ph roll. tag got some wounds and stayed in the middle of the table. guilang has died after he spent his time killing fake holos.

so he conceeded from the game. after we had left,  enjoyed drinking ice mocha while others finishing their own games.








4 Ağustos 2017 Cuma

Pegasus tournament lists


Tournament is on the way. Pegasus summer madness. Missions are  Biotechvore , deadly dance and show of force.




Here are my lists for the tournament. it will be my first time with iss in the tournaments. so i am excited. i like to use sujian and suntze on the table together with "general list" which is below.

lets start with the first list.

I am not %100 happy with this list. still 2 swc that i can not use at all. most of the minis i ordered couldnt come on time, so i will be missing my rems and still have to proxy alot. It will be the list that i will use for deadly dance and show of force.

i dont have a tag for these missions. this is handicap for sure since i wont be getting a few points. idea of the list is coming from army 2. zhangying there has sensors and have madtraps. madtraps will protect the deployment zone heroes in the beginning. if i take the turn, will use my sensor to findout the rats, and start an early attack with my ninja.

i may need to kill the aro threat with notorious major lunah. if there is a msv threat, will kill him first. because i want my kuangshis to march easilly with the smokes celestial guard will provide.


General list
──────────────────────────────────────────────────

GROUP 1 10  / 4
 SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (2 | 59)
 SUN TZE Lieutenant (Advanced Command) Boarding Shotgun, 2 Nanopulsers, Flash Pulse / Pistol, Knife. (0 | 60)
 NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
 KǍNRÈN Forward Observer Boarding Shotgun, Chain-colt / Pistol, Monofilament CC Weapon, Knife. (0 | 26)
 KǍNRÈN Minelayer Boarding Shotgun, Chain-colt, Sniffer / Pistol, Monofilament CC Weapon, Knife. (0 | 27)
 CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

GROUP 23
 MAJOR LUNAH Viral Sniper / Pistol, Knife. (1.5 | 29)
 ZHÀNYING (Sensor) Breaker Combi Rifle, Nimbus Grenades, MadTraps / Pistol, Electric Pulse. (0 | 28)
 PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)

 4 SWC | 299 Points


ok, and this list for biotechvore. there are 2 potential link options, together with killing machine sujian. i am happy with this list. i believe it can succeed in biotechvore.

 sujian biotechvore list
──────────────────────────────────────────────────

GROUP 1 10
 SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (2 | 59)
 CRANE IMPERIAL AGENT (Sensor, X Visor) Boarding Shotgun, 2 Nanopulsers / Pistol, DA CCW. (0 | 47)
 CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
 CELESTIAL GUARD Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 17)
 XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)
 CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
 CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
 DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21)
 SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
 KǍNRÈN Boarding Shotgun, Chain-colt / Pistol, Monofilament CC Weapon, Knife. (0 | 25)

GROUP 25  / 4
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)

 6 SWC | 300 Points

if there is no msv around, i will start with linked kuanngshis. i will march forward with them. if there is one, i can try to buff my dakini to attack that foe. if it is too powerful, i can try to come closer with sujian. cautious movements will be my friend.

after the tournament, will be here with pictures and raports.

3 Ağustos 2017 Perşembe

Well, yes we are in holiday season but apart from that i have to travel alot these days. anyways i am not away from infinity, i cant be, can i ?

so here is the suntze from my own hands.


not among best pictures, but giving an idea on my scheme. i will make armors in red. will use some turqoise as nuance. bases will follow up will contrast.

i will prepare a diorama as always, as much as my wife, son and life traffic allows me.

Bases are hand made. i put some plastic things along the base. put some vallejo paste and had waited it till dried.

i then aplied vallejo - sombregrey and wolf grey. i washed it with vallejo turqoise and dry brushed it with white. for the yellow dot notifying the lof, nothing special but white first and vallejo ocre yellow after.

i am becoming better with red. here are the mixtures i am using for red color. i will use the same for all high arm value troops.

shading : %50 black red , %35 purple , %15 ferrari red
main color : %50 black red %50 ferrari red
highlight 1 : ferrari red  till ocre yellow till i am satisfied.

turqouise is vallejo one. i highlighted it with some white later.

look at the green detail on the base. doesnt it give a nice color contrast ? i like it.

i have the new starter, sujian, bao troops, father sforza. will will start painting these later.

i must buy kan ren, find a sophotects, need ninjas and most important at all, i need the kuangshis. they will be on my buying list.

we have a tournament this sunday and on monday i will be back with my lists and pictures from the tournament.

11 Temmuz 2017 Salı

Fireteam duo in iss

This new fireteam options brings extra tactical options and i thought it might be nice to evaluate the options we have.



there are wuming duo, pheasant duo, sujian and the new miranda options. yes . plenty.

wuming duo brings lots of options. there are 2 wumings with this skill on. chain gun option, which can make the main link cheaper and combi-emitter with mines options are the two options here. so you have to take one of these options first and take an other one as a heavy hitter.

wuming hmg + mines option , wuming hrl + chain rifle one could be some options.

pheasant duo gives us mad traps, hacker or chain of command that you can carry with sniper or red furry wielding heavy hitter.

sujian part is the interesting one. yes. you can bring two sujians linked together. one can be taken with spitfire, while the other one has a heavy shotgun brings goods tools to attack your opponents at one time. when you consider how resistant they are, it will be very hard for your opponent to eliminate them. bringing a sophotects with yudbot will help here.

miranda with an authorised bounty hunter duo is called hunting party. miranda is specialist in duo has odd and bring nice weapons. spitfire or sniper bounty hunter will help her to move forward. since authorised bounty hunters have booty skill, you cant forseen how many tactical options that they can bring for you. you will see it after rolling the dices. in anyways this fireteam looks very solid option.




22 Haziran 2017 Perşembe

REMS

In iss, we have also rems. well maybe we are not rich in variants of normal hackers. but we have 2 special rems apart from the standart ones given to other armies.

lets check the avaialable variants.


we have the weibing. forward observer with sensor and satlock. it is always nice to have one. ava 2, 16 points. we are short in cheap mission makers. so why dont you take one ?

son bae and husong are standart rems that almost each army has. nothing special here, you can take or not as you prefer. i generallay take a husong.

yaopu pangguling is important. 8 points, minesweeper,repeater, bringing order but has one more important duty. it loads the mad traps again for you with baggage skill. evo variant you can take, if you plan to bring a garuda.

Lu Duan. yes. now we are speaking. holo level 2 and msv level 1 together. it has 2 nice weapons. mk12 and heavyflame thrower. and also a repeater. this rem that you can buff with a hacker is a cheap killing machine indeed. for 21 points it is like a steal.

bs 12 , 6-4 movement, and with interesting bts of 6, he is very interesting choice. if you can manage to throw some smokes with celestial guards, they march, get closer and they are deadly afterwards, if you manage to buff them also.

Yaoxie rui shi is an other cheap remote with very nice skill package. for only 20 points, just have a look at what it is bringing for you.



bs 12,  6-4 movement, nice bts of 6 coming with msv level 2 !. yesss. it is a cheap hsien for you. this time it has spitfire, which is almost acting like a hmg in closer ranges. throw some smokes and enjoy. again there is a repeater on it. so you can buff it any time you like.

if you have also a hiden ninja killer hacker, he becomes more effective with these babies.

i cant have any critics about these rems. they are very effective and cheap. they do the job, cheaper than any units you have. dont forget to bring sophotects and maybe 1-2 yudbots to repair them later.

i have to give our rems 4 out of 5 black dragons. luduan, ruishi, pangguling deserves this point.




21 Haziran 2017 Çarşamba

Partners coming from Aleph (sophotects-garruda-dakini)

This time, i will evaluate all the friends coming from Aleph side.

Sophotects is a doctor/engineer , dakinis are versatile rems and garruda is our only air droop unit. except garruda spitfire, all the models are ugly at the moment. But garruda spitfire is an art work! she is very beautiful.


We said garuda, so we can continue with her.

nice bs 12 ,very low CC of 8, low ph11 which is an issue for AD troop. Mimetism makes her a problem for the opponent. one thing to consider is she is a REM. so she can be buffed with a hacker. in iss, we dont have pitcher. if there was, it could be awesome. maybe you can use your rems to get closer to where she will land. and give her another ace.

spitfire,hmg, boarding shotgun and combi , she has things to attack. she is reasonable in cost but there is no specialist option. this part important. in iss, we are already short in specialists to reach opponent deployment zone. for me it is crucial. most of the time you will forget that you have such a nice unit when designing your armies.


Sophotects is expensive but good unit. forget about other stats but she has wip of 15! she is an engineer and a doctor at the same time. she can use two yudbots, one for dakini sniper, and one for wuming rocket variant at the same time.

she has nowound inc. which is usual for aleph but not usual for iss. she is a reliable specialist with very nice movement she has. 6-4.

she is the only engineer and doctor for the army which hurts. this makes you have to take most of the time, although she is an expensive unit. spending 31 points, well, this hurts too.

Dakinis are classy, i would wish they had more ava. only paramedic unit in the army is dakinis. you will take dakini paramedic options or sophotects if you want a medic in your army.


bs 12 together with mimetism is strong. if you buff also with hacker, becomes very strong. both dakini sniper and hmg variants are nice units that i like. However there is one problem, which is also you can see in most of the places in iss.

there are many good attacking options for you. but when you invest on these, you are getting short on specialists. imagine that you get a dakini sniper, you will think about getting sophotects and a yudbot which is a wise decision. but only one ava i left, will you get a paramedic also ?

in other armies, you can take many paramedics as you like. but in iss, situation is very hard.

dakinis are moving fast with 6-4 movement, they are one of the best paramedics around. well you will have to think on it.

all these units are useful , nice units that you can take time to time. i will give them 3 out of 5 black dragons, they are efficient troops,they have unique importance for iss but all they have low ava.